How To Use Mods

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Getting Started

Using Mods in Multiplayer If you wish to play on the Starbound server with mods, you need to make sure your mods are multiplayer compatible. This thread will help you to check that your mods are multiplayer compatible. If you are still unsure, you may ask members of our staff team, who will help you. May 11, 2017  Just search on Google ' GTA 5 mods' and you'll find a website, choose the mod you want and download it. While downloading you click on Steam, Library, right-click on GTA5, go to properties, click then on Local Files and then click on Browse Local.

  1. Download the unreal launcher here: Unrealengine.com
  2. Unreal Engine 4 documentation can be found here: Docs.unrealengine.com
  3. After the launcher is downloaded and installed, click on the 'Modding' tab on the top of the launcher and install the Hello Neighbor Mod Kit.
  4. Once the Hello Neighbor Mod Kit is installed click the 'Launch' button.


How to use mods sims 4

Creating a mod

Unreal Engine uses their 'Plugin' system for handling mods. You will be creating a 'Plugin' as a mod to make it easy to package your mod and share it with others. The current version of Hello Neighbor Beta 3 doesn't directly support the plugin system yet. However, the mods can be still played using the editor. Using the Plugin system will future proof your mods for future versions of Hello Neighbor that have more robust mod support.

  1. Inside the Unreal Editor, use the menu to navigate to Edit -> Plugins
  2. At the bottom of the window, click on the 'New Plugin' button.


  3. Fill in the Plugin information on the new screen provided.
  4. You should now see your plugin in the content browser at the same level as the Hello Neighbor content.


  5. Build in whatever maps, blueprints, or assets you want to use in your mod in the plugin folder.

Distributing a mod

Distribution will change in future versions for Hello Neighbor and the Hello Neighbor Mod Kit as direct UE4 plugin support is added

  1. Go to Edit->Plugins and find your mod under 'Other' at the bottom of the Plugin List.
  2. Click on 'Package'
  3. The folder the package creates should look something like this:


  4. This is the folder you should distribute. It is recommended to put it on a shared drive or use a compression file like .zip or .rar.

Playing a mod

Mods currently must use the Hello Neighbor Mod Kit to play. Put the mod files into the Plugins folder in the Hello Neighbor Mod Kit, load a map and press the play button. If you are working on your own local Plugin, they will already be there.

You can also run the game using the UE4Editor -game to run it from the game or open the console and use the 'Open' command. UE4 won't recognize your map unless it's in the Content/Maps folder in the Hello Neighbor Mod Kit. Using launchpad with fl studio free.

Join our modding competition

To celebrate the launch of mod support in Hello Neighbor, we are running a competition in partnership with tinyBuild, Epic Games and Dynamic Pixels. Read on for details, but once your mod is made we highly encourage you to submit it!

Thanks to SPOREDUM for this walkthrough.

Installing Mods for XP and Vista:


Installing current generation Spore mods is simple enough, simply copy the .package (eg improvedinterstellerdrive.package) file into Spore’s Data directory. The data directory is typically located in:

How To Use Mods With Forge

  • C:/Program Files/Electronic Arts/Spore/Data.

For example the file pathway for the installed package would be:

  • C:/Program Files/Electronic Arts/Spore/Data/improvedinterstellerdrive.package

Here is how i get to it:


You can see the first pathways from the desktop at the top of the bar.

This will show you were your spore game is installed, if it is not like this, it may not be possible to properly install spore mods, and we advise you uninstall your spore game (this may result in loss of game).

This is what it should look like inside the Electronic Arts folder.

The insides of the spore folder. Now we enter the data folder.

This is your destination. Place the file in as shown above and you are ready to play spore with mods!

Installing Spore Mods for Mac:

The location to place the package files is as follows - based on a default install of Spore:

  • /Applications/SPORE/Spore.app/Contents/Resources/transgaming/c_drive/Spore/Data/

The Spore.app is an application package, so you’ll need to control/right click on it and select “Show Package Contents” from the contextual pop-up menu, which will then open a window where you will then see the “Contents” folder, so navigate the rest of the path mentioned above.

Temporarily Disabling Mods:

You’ll notice below that one of my mods is a .old file, rather than a .package file. You can temporarily disable mods this way, which is exceptionally useful for mods like the asymmetry hack. Simply rename the mod in question from *.package to *.package.old


Uninstall Mods

To uninstall a mod, simply delete the .package file.

This entry was posted on 22.08.2019.