Skyrim Sleep With Follower

0824
  • Better Vampires by Brehanin is an overhaul mod for Skyrim. You are able to enthrall victims if they are sleeping, seduced (Vampire Seduction) or bleeding out. If possible, your Vampire Cattle might be able to become your follower - if not.
  • Sep 4, 2018 - I think it could be a faction problem, the follower will sleep in the beds who are not in a faction or in playerbedfaction. I don't have it tested with.
The UESPWiki – Your source for The Elder Scrolls since 1995

It is valid if you know what the skull of corruption does. It requires you to feed on someone's dreams in order to power it up, and having a follower sleep is a great way to feed on dreams as long as there's a bed nearby. This and the vampire bit is probably the two best ways to take advantage of a sleeping companion. – l I Jan 13 '12 at 3:44.

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Time[edit]

I know that if you sleep for a certain amount of time you get the 'Well Rested' effect, which gives +10% increase in skill gain. But how long do you have to sleep to get this? 8 hours? I first noticed it when I slept for 24, and I know it doesn't work for 1, but that's it.

Skyrim double beds for spooning
I got it after 4 hours, gonna try again next time I can to see if it happens with 3, then 2 if it does, though I suspect it's 4.76.115.250.108 06:01, 15 November 2011 (UTC)
I got it after 3, 2, and 1 even. Slept for that amount, waited 9 hours, then tried the next one. If anyone can verify this just in case I made a mistake, feel free to add it in.76.115.250.108 14:49, 17 November 2011 (UTC)
One hour is enough for me to get 10% for 8 hrs at home and 5%/8hrs outside. But I don't get the lover bonus. I don't know why, my wife is in the house but it seems she'll never to go to bed. Quozar 13:17, 30 November 2011 (UTC)
A one hour nap in my Breezehome bed earns me a Well Rested bonus just as a twenty-four hour nap. However, I too do not receive a Lovers Comfort bonus. I'm married to Camilla who lives in my home, yet she never comforts me. The Lost 22:10, 30 November 2011 (UTC)
Score. I have a theory that you can only gain a Lover's Bonus if you sleep in your lovers bed (while they're not using it, of course)

(←) As I mentioned, I'm marred to Camilla, Lucas's sister who runs Riverwood Trader. When she's sleeping in my Breezehome bed, I gain a Rested Bonus. However, when I sleep in her bed, located in the upstairs of the Riverwood Trader, I gain the Lover's Bonus. Hope this helps.. (The Lost 22:08, 7 December 2011 (UTC)

You a correct. I married Aela and as a follower she never sleeps in my bed. I removed werewolf form and I also tried unsuccessfully commanding her to sleep, so I thought either of these two factors was the cause of the missing bonus. But apparently sleeping in her original bed works. This has to be a bug.. I thought we were receiving comfort from our lovers not their linen sheets. — Unsigned comment by 75.80.97.155 (talk) at 12:08 on 11 December 2011
You get rested bonus for sleeping in a bed, well rested for sleeping in a bed you own, and lover's comfort after completing the marriage quest line I believe, regardless of how long you sleep. — Unsigned comment by 86.137.137.136 (talk) at 05:51 on 7 January 2012

How to make Lover's Comfort to work[edit]

I got it working this way: Married Ysolda, moved to Breezehome and didn't work. Told her to move to her old place, visited her home and thus completing the misc. quest. And then, I told her to move back to Breezehome and, with her inside the house, slept four hours at Breezehome and I got the bonus. So it seems completing the misc. quest 'visit your spouse home' is required to make it work. — Unsigned comment by 186.18.132.190 (talk) at 04:51 on 17 December 2011‎

I can confirm this. You have to complete the Misc quest of 'Visit your spouse at home' to unlock Lover's Comfort ability, if you don't no matter which home you sleep you will never receive the buff. --Heartseeker 14:13, 20 December 2011 (UTC)
I married Vorstag and immediately after the wedding told him I wanted him to move to my (then) home in Withrun. About 30 gaming hours later I realised that I never got the Lover's Comfort buff. We moved to my favorite home, Hjerim, but moving did not help. I told him I wanted to move to his old home and then got the quest 'Visit your spouses home'. Now, Vorstag lived at Silver Blood Inn which made stuff more complicated. I could enter his old, locked, room there with a key (he gave me) but could not use his old bed since it was considered 'owned'. So I had to rent the room beside his. Sleept there for 5 hours and when I woke I had the Lover's Comfort buff and my dear spouse was sitting in his old chair by the fire (in the main room at the inn) where I found him the first time. Quest solved and with Lover's Comfort achieved, we moved back to Hjerim. -- 13:22, 2 January 2012 (UTC) 81.235.61.227
For those who married an NPC not on the marriage list (Hroki in my case) and doesn't have a home, after talking to your wife and saying lets move to your place (Hroki just walked in the Markarth market place, or in the Silver-Blood inn), you need to run the following command 'player.setstage RelationshipMarriageFIN 25' (don't use the quotation marks). — Unsigned comment by 72.184.232.158 (talk) at 21:45 on 9 February 2012 (UTC)
Here's the bruteforce/console method for those who cant otherwise visit their lover's old place (like if they have none, or if like me, you cant make her return to Lakeview Manor afterwards because of the HF bug); start optionally by typing ' player.getstage RelationshipMarriageFIN ', no quotes. If you have an issue with Lovers Comfort but are married it should return as ' 10 '. Then do ' player.setstage RelationshipMarriageFIN 20 ', youll see an update asking you to visit your lovers place (if you already were on that stage, nothing will happen), then do ' player.setstage RelationshipMarriageFIN 25 ', and this will complete the objective and enable Lovers Comfort. I spent 45 minutes figuring this out even tho Im already level 81. :D — Unsigned comment by 70.81.21.62 (talk) at 00:05 on 11 December 2012‎

Regarding duration of anything at all.[edit]

There have been a number of edits to this page about how long an in-game hour is in real time (3 minutes), and how long the rested effects last as a result. However, the rested bonus durations, like all effects from spells, potions, blessings, whatever, as stated on the active effects page, refer to *real time*. Anything that says '7 hours this' or '8 hours that' means the player can leave the game running for that amount of time with their avatar cooling their heels in a non-hostile area, and come back hours later after going to work or a walk in the park or whatever, and the effect will still be present. Alternately, they can command the player character to wait for the equivalent number of game hours before the effect will expire (in the case of rested bonuses, this is 160, so the effect lasts for nearly one week in the game).

Possibly whoever at Bethesda entered these values *intended* that they should only last for part of one day, but that isn't how it works. Anyway I have removed the calculations from the page, since they aren't relevant, and corrected the other statements about duration.

I cannot confirm this. The Lover's Comfort lasted only maybe half an hour in real time for me. With 3 real time minutes per hour it would be 24 minutes, so it seems about right. I didn't stop the time, but it was defenitely not 8 hours. My personal experience is that minutes and less (mostly potions and spells) are in real time, but everything lasting at least an hour (blessings, rested bonus) is in in-game time. There might be exceptions, though. --NeoDobby 17:49, 23 December 2011 (UTC)
Yep, I'm going to have to take back most of what I said above. The duration of rested effects does not seem to be implemented in the usual way, and the effects for each rested spell actually have zero duration and magnitude. It seems the duration is tied to the effect itself somehow, rather than any duration entered for the effect on the spell page. It's not clear to me using SkyEdit exactly what's going on with that - perhaps it will be clearer when looked at with the CK. The magnitude comes from a perk tied to the effect. Note that blessings *do* implement their durations in the usual way, and that 8 hours for a blessing means 8 hours real time. This became really obvious to me when I upgraded to the latest version of SkyUI, as the blessings will have an entry in the duration column, where the rested bonuses do not. You can still tell with the default UI, although it is misleading (to me it was, anyway, heh). The blessings will have a countdown on their card like any other timed effect (and FWIW blessings definitely last a long time for me) where rested bonuses give you their duration in the description itself. -- Bluedanieru 17:01, 9 January 2012 (UTC)
fast traveling and waiting also take the time it should out -- waiting 2 ingame hours will take 6 minutes off the duration (Eddie The Head 17:51, 23 December 2011 (UTC))

Leveling Speed Variable?[edit]

I'm trying to figure out which variable getting any of the rested bonuses gained from sleeping, the Lover's Stone bonus, or one of the Guardian Stone bonuses modifies (in terms of an Actor Value), but am stumped. Any ideas?

According to SkyEdit the different rested bonuses are:
  • Rested - 5% faster skill increase for 8 hours
  • Well Rested - 10% faster skill increase for 8 hours
  • Loved - 15% faster skill increase for 8 hours
--Killfetzer 14:25, 28 December 2011 (UTC)

Let me show you something.!![edit]

I ordered my husband to sleep in my bed and while he's sleeping I tried to order him to do something else and the 'Let me show you something' dialog appeared but choosing it did nothing. I didn't try it with a male character. Anybody knows what's this about? — Unsigned comment by Amnesia47 (talk • contribs) at 14:12 on 3 January 2012

Fast travel and rested bonuses[edit]

It seems unlike blessings which seem to last forever, fast travel effects any rested bonus. Even walking to your intended destination rested will ware off before a blessing does, though they both say they last eight hours. I believe that this is because blessings unlike rested are actual hours not in game hours. — Unsigned comment by Artemis Enterei (talk • contribs) at 07:04 on 11 January 2012

Moved notes.[edit]

  • You will not earn the rested bonus if The Lover Stone is active.
  • You will not earn the rested bonus if you are a Werewolf.

The reasons I have moved both of these notes is because these are already mentioned in the article, and there is no reason to mention it twice. JackTurbo95 12:17, 28 January 2012 (UTC)

'Good Bed' Bonus[edit]

I've read about this bonus in several different places, mostly pre-release information. I've slept in all manner of beds from piles of hay to four-posters in the best homes (xbox360). I've never received any bonus to health/magicka/stamina. Is this something that was mentioned pre-release and never made it into the game? Am I just sleeping in the wrong bed? If this is real can someone please confirm it. Alexcunning 07:06, 24 February 2012 (UTC)

It's pre-release info that should have been deleted from the article when the {{Pre-Release}} tag was removed. I've deleted it now. --NepheleTalk 17:16, 29 February 2012 (UTC)

Lover's Comfort bonus not received after Werewolf Cure?[edit]

After marrying Vilkas with one of my characters, who was a werewolf at the time, I decided to cure both him and her of their lycanthropy after they were married. Now, even though neither are werewolves, I'm only getting a 'Well-rested' bonus after sleeping in their home (Breezehome), rather than the Lover's Comfort bonus. This also happened on a different playthrough, with Farkas as the spouse. Is there any way to receive the bonus after curing oneself of lycanthropy after marriage? SingingMom 21:25, 5 March 2012 (UTC)

I don't even get the Lover's Comfort bonus before becoming a werewolf. 130.184.55.63 21:46, 1 May 2012 (UTC)
This is probably the well-known bug with lover's comfort, which has nothing to do with lycanthropy (excepting of course that if you're a werewolf it doesn't really affect you, because you can't get lover's comfort anyway). The recommended method to bypass it is to move to your spouse's house, you will then get an objective to sleep in your spouse's home; follow this objective, you'll get lover's comfort, and then lover's comfort will work normally from there on (you can move your spouse to your preferred home, and have your spouse follow you if you have a follower spouse to get lover's comfort wherever you might be as well). --Morrolan (talk) 22:38, 8 April 2013 (GMT)

One Size Fits All?[edit]

I just noticed this and at first I thought I was seeing things but now I'm pretty certain of it. People CHANGE SIZE when they go to bed. An Altmer(Faralda) shrunk when she was going to sleep and I saw a Breton(Colette Marence) change to larger then smaller before finally hitting the sack. I guess this is how they compensate for the fact that the beds are pretty uniform, but I can't unsee this. Bushwhacker 04:38, 11 March 2012 (UTC)

Bug on PS3?[edit]

Follower

I'm playing on the PS3 and I don't get the rested bonus when I sleep in a bed, even though I've never been a werewolf. I've never received the well-rested in any of my owned beds or inn beds. I used to receive the 5% rested bonus in regular beds, but even that stopped firing awhile ago (not sure when; sometime around when I passed level 50-60 or so). My character is a male Imperial (never been a vampire, either) and never been married. Currently owns fully furnished/thaned houses in Marcarth and Whiterun. Level 68, first playthrough. Latest official patches installed.

Has anyone else encountered this on the PS3?

216.243.60.171 05:49, 29 May 2012 (UTC)

Unable to Sleep or Rest[edit]

When i try to sleep or rest, it keeps saying 'You cannot sleep/wait at this location' even when its an un-owned bed, there are no hostiles around and this is on the PS3.

Help please? -219.89.243.63 09:21, 8 June 2012 (UTC)

Are you trespassing. There are unowned beds in owned locations which you cannot use. The Silencer has spokenTalk 09:25, 8 June 2012 (UTC)
No, im trying to sleep/wait outdoors like in Whiterun or Riften where there are no guards after me, no thieves(alive) and no dragons nearby. It wont even let me sleep or rest in my own Breezehome..(My IP changed randomly?)
-219.89.242.163 08:10, 11 June 2012 (UTC)
Off-topic, IPs can do that over time, especially if you have DSL, but even if you've got one of the other technologies. Your modem may have gotten disconnected or simply decided to renew its address. Don't worry about it, it's normal. Robin Hoodtalk 18:49, 11 June 2012 (UTC)
I'm having the same glitch on 360. I just recently did Diplomatic Immunity in a somewhat unique way (see its talk page for the 'Malborn wanders off section for details), but nothing else seems out of place save that BOTI refuses to start on the most recent saves of my unpatched game even though everyone's alive and well that needs to be and I haven't even touched the civil war on either side or done the first 3 DB contracts. Anyways, I can't wait or sleep, even in my own house.--75.249.93.215 05:09, 15 July 2012 (UTC)
I'd like to add that there is little info to be found doing internet searches. The simplest answer is reloading a save, but recently I haven't been doing any quests that have glitches so bad an autosave from a minute ago would not suffice. This is clearly something rare, but not unheard of, and it bothers me that it happened at all. Maybe it's related to me trying to wait at the Thalmor Embassy? I don't have a recent enough save to make starting so much over just to hopefully keep the wait and sleep functions viable. I managed fast traveling just fine to delay the need to feed as a vampire in Oblivion when I needed to wait somewhere. It just frustrates that I've managed to evade the vast majority of bugs, but the game seems determined to stick me with a never-starting BOTI, the well-known bugs with tempering the Nightingale Blade and a small handfull of other unique items/artifact, and now this. Maybe it's related to Malborn not talking to me at the party (he wasn't there), but the quest finished fine and the main questline continues on without a single problem so far.--75.249.93.215 06:21, 15 July 2012 (UTC)
Possible solution to not being able to sleep or wait: turn into a werewolf. This showed up on the forum with someone else who had this problem and then did so. I just tried it at a safe location, and after I turned back I was able wait and sleep again! This bug and its possible solution need to be added to this page, as the cause is undetermined and it relates to this page best.--Playerseekingbugs 03:59, 20 July 2012 (UTC)

(←) Never had this issue myself but going to jail fixes a lot of bugs like this, maybe that'll work. Artemis Entreri 23:07, 25 July 2012 (UTC)

Rested and Well Rested Overlap?[edit]

This has been marked as a question that needs to be answered.

I took a nap in Anise's bed before using her Arcane Enchanter, then switched from the Mage Stone to Warrior Stone and went back home to Whiterun to do some smithing. I slept in my own bed at Breezehome to upgrade to Well Rested, but I have both in my active effects list. I'm playing on Xbox, so I have no real way to poke around in the code to find out if they overlap or add together. Anybody know? SonGoharotto 03:19, 10 August 2012 (UTC)

I have wondered this too. Also I have wondered if Lover's Comfort stacks with them (and yes, it's possible to have all three at once). --Morrolan (talk) 22:39, 8 April 2013 (GMT)

Husband Won't Sleep (PS3)[edit]

I'm having a problem with my husband, Scouts-Many-Marshes. I own every house in the game so far, but no matter where I move him my husband won't go to sleep at all unless he's at the Argonian Assemblage! I've tried entering the house in the middle of the night--he's up walking around. I tried sleeping in one-hour incriments for two days straight--he never once got into the bed. The only place he sleeps is down in the basement in Proudspire Manor. This is pretty much just a curiosity; I get the Lover's Comfort bonus and all that, but I want to know why he won't come to bed! Is this some kind of glitch and, if so, is there a patch for it somewhere? I've tried searching message boards, but the only other person who has this trouble is married to Ysolda and that thread is a complete joke (the only answers are 'she needs to put out' and 'b*** doesn't know who wears the pants around here'). So if you have a response along those lines, please keep it to yourself; I just want to know if anyone has a real answer to this puzzler. — Unsigned comment by 99.179.102.6 (talk) at 17:29 on 14 December 2012‎

Health, Magicka, Stamina Regeneration?[edit]

So I read that resting and apparently waiting are supposed to regenerate your health, magicka, abd stamina completely, however I play with no health regeneration and I notice that my health doesn't regenerate after I've rested or waited. Is this because it actually just regenerates health as if it normally would even if you weren't sleeping rather than reseting the health back to full?

ElementalDud (talk) 04:53, 16 December 2012 (GMT)

You're probably using some kind of mod to get that effect. Odds are the mod is, well, modifying your wait/sleep effects. In standard Skyrim, you always have health regeneration. --Morrolan (talk) 19:22, 26 January 2013 (GMT)

Some beds do become unowned when their owner dies.[edit]

That pretty much says it all. Nearly all beds stay owned when that happens, but a few seem to become free beds that granted the Rested bonus. --Morrolan (talk) 14:33, 28 December 2012 (GMT)

Is there a list of beds that always/usually become unowned? Is it related to people you kill for quests? It'd be neat to add that to the article (or to the article about homes, maybe) if it's consistent. Zonohedron (talk) 19:03, 10 March 2013 (GMT)
Oh I'd love to see such a list. I've just noticed it a few times and I don't even remember on which playthroughs they were now. I don't think it's quest-related, it's mostly happened when ordinary citizens were killed. --Morrolan (talk) 01:16, 8 April 2013 (GMT)
Well I just found one of them: the bed at Anise's Cabin. While Anise is alive, it's owned, when she dies, it's free to use. --Morrolan (talk) 22:32, 8 April 2013 (GMT)

Dragonborn effects on sleeping[edit]

If Dragonborn is installed, and you haven't cleansed the stones, and you sleep on Solstheim, then you may wake up working at one of the stones. Presumably this is because during your sleep you were controlled by Miraak. However does this note belong here? Dragonborn has its own namespace and maybe there should be a Dragonborn:Sleeping page. --Morrolan (talk) 19:20, 26 January 2013 (GMT)

Please continue this discussion here so we can keep it in one place to get it figured out. Thanks! — ABCface 17:29, 7 February 2013 (GMT)

Sleeping in previously owned beds[edit]

I've just found it's always possible when the house owner (not simply the bed owner) dies: all beds will unlock and let you sleep there. Hexaae (talk) 17:02, 29 April 2013 (GMT)

Do you have a specific example? Jeancey (talk) 17:05, 29 April 2013 (GMT)
Hmm, that lines up with my example of Anise's cabin. Anise is the house owner as well as the bed owner there I believe, and when she dies the bed -becomes free access. --Morrolan (talk) 23:34, 29 April 2013 (GMT)
Yes, try also to kill from console Hulda/Whiterun and you'll see it's true what I said: when the house/place owner dies the beds get unlocked. Interesting uh? ;-) A rather unknown nice feature of Skyrim, compared to Oblivion. Should be added in main page.. Hexaae (talk) 16:16, 4 May 2013 (GMT)

Can't get sleeping bonuses.[edit]

When I sleep on my female bosmer, I get no rested, well rested or lover's comfort bonus no matter where I sleep. I first noticed it when I was a Vampire Lord type vampire. I figured that was the cause of it (although it shouldn't be) and so I cured myself of it. But to no avail. I don't have the Lover's Stone active, I'm not and never have been a werewolf on this character. I'm pretty sure it's not a mod because I disabled them all and tried sleeping still with no bonus. My other character, a male nord, doesn't have this problem and he used to be a werewolf. I hope my bosmer isn't broken beyond repair. — Unsigned comment by 96.231.153.75 (talk) at 20:08 on 30 May 2013

You have Dawnguard; any other DLCs? It could be a side-effect of a mod, they can affect your character and thus your savegame, sad to say. If you want to experiment, you could try becoming a werewolf (with all mods disabled), then curing lycanthropy. That might work but it's hard to be sure. --Morrolan (talk) 13:43, 1 June 2013 (GMT)

What are the bonus durations for the 1.9 patch?[edit]

Its seems like the bonus duration is more like 24 real world earth minutes versus 8 real world earth hours. If this is true the value of sleeping bonuses is of narrow use compared to using the Lovers Stone which has an unlimited duration. Most dungeons take more than 24 minutes to clear and are often far away from a useful bed. Of course there are exceptions to the location of useful beds. — Unsigned comment by 72.66.107.212 (talk) at 02:56 on 2 April 2014

The time has not changed, it is 8 in-game hours. Of course the stones are 'more useful' as they do not require 'recharging'. Silence is GoldenBreak the Silence 08:48, 8 April 2014 (GMT)

NPCs and double beds[edit]

I've noticed that whenever I try to set it up, NPCs won't sleep together in double beds. Whichever one goes to bed first goes to bed normally, the other just stands there. This just happened in the Longhouse in Winterhold, I set the ownership of the double bed in the Jarl's room to a faction Korir and Thaena both belong to. Thaena sleeps, Korir stands outside in the main hall all night. Am I doing it wrong or is this a bug? Vicano (talk) 20:17, 3 June 2014 (GMT)

Sleeping in a bed you own..[edit]

.. gives a well rested bonus, as it says in the game loading screen tip. It also says 'In a bed that you own, you receive the Well Rested bonus' on this page. However, ownership has nothing to do with it. Certain beds are included in an alias which will give you the bonus. Specifically, beds in houses you buy and beds in Inns.

If you care to test this:

1. Find a place that you don't own, that you can sleep, like in a cave.

2. Open the console, click the bed, enter 'setownership' You now technically own the bed.

3. Sleep in the bed and discover it does not give the well rested bonus.

So, really it should say, 'Sleeping in a bed in a house you bought (if it is not bugged) confers the Well Rested Bonus.'

Wraithchilde (talk) 19:39, 31 January 2016 (UTC)

Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim_talk:Sleeping&oldid=1501399'

There is much to do in Bethesda’s masterpiece, Skyrim. If you’re a social butterfly, there are NPC’s to talk to, and if you get bored of that, they will be more than happy to give you a quest. (What would these poor souls have done if the Dragonborn had never shown up?) You can slay a dragon, get rag dolled by a giant, explore caves, barter with merchants, and decorate your home. There is something for everyone. A true open-world experience that gives players the freedom to experience Skyrim in a multitude of ways.

However, even with so much to do and see, adventuring can still get lonely. For some, Skyrim’s vast landscape is best experienced with a like-minded (or at the very least, entertaining) companion. Others simply need a tank or support character to help them survive the more challenging areas of the game.

Skyrim Sleep With Follower

Whatever your playing style, Skyrim has a follower for you. Unfortunately, not all companions were created equal. For every capable archer or mage, there is a dimwitted warrior or an eager citizen who got in over his head, wanting adventure but never truly considering the reality of that decision. Some seem out to kill themselves or—even worse—you! Choosing the right follower is the difference between leaving a cave with all of your loot and becoming over-encumbered as you recover items from your companion’s corpse.

There are many potential followers in Skyrim. Trying to figure who is worth pursuing and who isn’t, can be overwhelming. Don’t get stuck reloading your previous save. Our handy list highlights the best—and worst—that Skyrim has to offer.

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15 Best: Aela The Huntress

A well-rounded follower, Aela, a loyal Nord werewolf, becomes available once you complete the Companions questline. Not only is she great with a bow for long-distance attacks, but she is decent enough with one-handed weapons for melee attacks. At her level cap of 50, her Sneak skill reaches 97 (thanks to her thief classification), making her the perfect follower for sneaky thieves and stealthy archers.

Oh, and Aela won’t judge you morally bankrupt players either. Commit any crime you want—even murder! She will never raise her blade against you or leave your services. However, just because she’s willing to look the other way doesn’t mean she will join in on the fun. She declines requests to attack innocent characters or steal—even though she is a thief.

However, she comes with perks such as on-the-go archery training and the ability to give lycanthropy, which is a pretty sweet deal.

14 Worst: Roggi Knot-Beard

Be sure to avoid Kynesgrove, or a wild Roggi Knot-Beard will appear. The lowly miner will ask for your help recovering his ancestral shield. I know this makes him sound like some badass warrior but, trust me, he isn’t. In fact, good old Roggi’s level is capped at 20 (the lowest in the game).

As you have probably already guessed, his stats are pretty mediocre. His highest-level skills are non-combat ones such as Smithing at level 45 with Alchemy and Enchanting pulling in a measly 40. His other skills are so pathetic that I won’t bore you by listing them here. Just know that he is below average in every possible stat. He’s also a coward who will flee from battle when injured and won’t commit any crimes.

His only redeeming quality is his love for mead. However, there isn’t enough in Skyrim to make you forget his incompetence.

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13 Best: Barbas

Barbas is no ordinary dog, in fact, he isn’t a dog at all but a shapeshifting Daedra. He is found on the road outside of Falkreath and will follow you indefinitely as long as you do not complete his quest by either killing him with the Rueful Axe or returning him to his master. That’s right, Barbas is a quest character and invincible!

Barbas is a great decoy but also makes quick work of weaker enemies, making battles against stronger ones easier to manage. Outside of battle, he is likely a poor choice for thieves, as he can detect you when you are stealing. Get around this by telling him to stay beforehand.

Despite this, Barbas is still a solid choice, and since he isn’t technically a follower, you can have one additional companion as well. So, if you hate traveling alone, Barbas is the one for you.

12 Worst: Sven

Sven is a lute-playing, Nord bard that you encounter at the beginning of the game in Riverwood at the Sleeping Giant Inn. To gain his companionship, you must help him win the heart of Camilla. If you choose to help his rival, Faendal, instead, Sven will become unavailable—which isn’t a bad thing.

Sven’s stats are similar to Roggi Knot-Beard’s. He is of the citizen class and tops out at level 20. His primary skills are Alchemy, Enchanting, and Smithing, and although his secondary skills are Archery, One-Handed, and Two-Handed, none of them ever surpass level 45. Simply put, Sven isn’t built for battle. He isn’t even wearing armor when you first encounter him. It’s like he woke up that morning and was like, “You know what would be great? Going on an adventure with little-to-no preparation or useful skills.”

That sweet lute music isn't enough to fell a dragon.

Immersive Beds Sse

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11 Best: Mjoll The Lioness

Found in thief-ridden Riften, Mjoll the Lioness is a Nord warrior who has taken it upon herself to rid the town of corruption. If you want her companionship, you must first earn her favor and then retrieve her lost sword. Trust me, she is worth the trouble. Mjoll is an essential character, which means that she can never be killed—not even by friendly fire during an intense battle.

At her level cap of 40, she maxes out both her Heavy Armor and Two-Handed skills (with 580 health), making her a great tank for players that prefer long-range attacks. Not only is she a beast on the battlefield, but she is also a pleasant person. As you travel, she will regale you with story after story about her past.

If you don’t mind traveling with a chatterbox—or her creepy stalker, Aerin—Mjoll is the one for you. Just don’t earn a bounty in Riften.

10 Worst: Adelaisa Vendicci

If you are wandering around the docks in Windhelm, you will run into a woman in Imperial armor. She may look strong and capable, but Adelaisa Vendicci is anything but. If you want to test her out, she is available as a follower after completing 'Rise in the East'—though there is little incentive to use her for anything other than a sacrifice for Boethiah.

Although she is an Imperial soldier, she is classed as a citizen with a level cap of 25. Just like Roggi Knot-Beard, her primary skills are non-combative—Alchemy, Enchanting, and Smithing aren’t going to be very effective during a battle or ever. As one of the weakest characters in the game, Adelaisa is a major disappointment. This is one character you should leave on the dock of the bay.

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9 Best: J’zargo

To attain this confident Khajiit mage, travel to the College of Winterhold and help him test his scrolls. J’zargo is one of two available Khajiit followers, so he’s a good choice if you need a little variety. However, be forewarned, some might find J’zargo’s arrogance somewhat off-putting—even if it is warranted.

Stat wise, J’zargo is arguably one of the best followers in the game. He has no level cap, which means he continues to level up with the Dragonborn indefinitely. Destruction and Restoration spells are his expertise, making him a great support character for close-combat players. At around level 50 he maxes out his Heavy Armor and One-Handed skills, which make him a great battle mage or tank (if he’s out of magicka).

You may find that he will only cast low-level Destruction spells. To fix this give him adept or higher level staffs.

J’zargo is ready for more adventure.

8 Worst: Farkas

When you first encounter the Nordic werewolf, Farkas, in Jorrvaskr, he appears to be a strong and intimidating warrior. However, the Dragonborn soon discovers that he’s a nice guy who often finds himself on the receiving end of insults from his fellow Companions about his intelligence.

Okay, but he’s strong, right? Well, not exactly. Although he maxes out his One-Handed skill at his level cap of 50, his Heavy Armor and Block skills never exceed 20 (ironically, he is a master-level trainer for the former). When he isn’t trapped behind a gate in Dustman’s Cairn, he’s on his knees trying to recover his health.

The source of Farka’s problems is his blacksmith class, which gives him mastery in non-combative skills such as Smithing and Speech. Also, even though his Light Armor skill is higher, he wears Heavy Armor.

Perhaps it’s time for Farkas to find a new line of work.

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7 Best: Serana

Serana, one of the Daughters of ColdHarbour, became a pure-blooded vampire by pledging herself to Molag Bal during a terrifying ritual. Like Mjoll, she is an essential character who cannot be killed; she comes as a part of the Dawnguard DLC. However, she will not have the full set of follower commands until you finish the main Dawnguard questline.

A powerful necromancer, Serana's level caps at 50, and she will raise corpses to help in battle. If she runs out of magicka while obliterating everything in sight with Destruction spells, she’ll switch to a melee weapon (One-handed is one of her primary skills) so give her a strong sword or dagger.

Outside of combat, Serana is a unique follower who can interact with her environment (e.g., sitting down, using workbenches, etc.). If so desired, you can have her bite the Dragonborn to turn them into a Vampire Lord.

6 Worst: Lydia

Even non-Skyrim players know about Lydia and her antics. You meet your first housecarl early in the game at Dragonsreach after killing your first dragon. If you decided to help Sven out back in Riverwood, you are likely desperate for a new companion at this point. Especially a warrior-classed one in steel armor and ready to fight.

On paper, Lydia is a good follower who has a level cap of 50, maxing out Heavy Armor, One-Handed, and Block. You may be happy to take her along, but soon notice little annoyances like her attitude, or the way she refuses to follow you down the mountainside, seeking out a safer path instead. She seems determined to block every door, set off every trap, and get caught sneaking around. When she does fight, she blindly rushes into battle and gets herself killed.

Don’t settle. Unless, of course, you like yelling at your companions.

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5 Best: Teldryn Sero

The only Dunmer on our list, Teldryn Sero, is a spellsword and mercenary that you can hire for 500 coins. You can find him in The Retching Netch in the Solstheim town of Raven Rock. In battle, Teldryn is a force to be reckoned with, topping out at level 60 with One-Handed, Light Armor, Destruction, and Conjuration being his primary skills.

Teldryn’s class and skill set make him a triple threat. He is a savvy swordsman who is more than capable of holding his own in battle, but also blasts opponents with Flame or Firebolt when appropriate. On top of all of this, he will also summon a flame atronach to add to the onslaught. When he does suffer damage, he heals himself or uses ward spells for added protection.

He also makes for a pleasant traveling companion, as he offers unique commentary for various cities across Skyrim.

4 Worst: Uthgerd The Unbroken

The notorious Nord warrior, Uthgerd the Unbroken, is found at The Bannered Mare in Whiterun. Beat her in a tavern brawl to receive 100 coins and her services. Uthgerd is a decent warrior; however, even at her level cap of 30, she never manages to max out any of her skills. Her One-Handed and Heavy Armor skills are a little above average whereas her secondaries, Block and Archery, are average.

Overall, she is another run-of-the-mill follower with a low Sneak skill destined to set off every trap she encounters. Not to mention, she is a despicable, hypocritical person. If you are willing to listen, she will tell the Dragonborn about how she was denied entry to the Companions because she killed a boy. Instead of being remorseful, she bears a grudge against them. This from someone who will attack you for murdering an innocent character.

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3 Best: Frea

Frea is a Nord shaman found in the Skaal Village on Solstheim and is only available if you own the Dragonborn DLC. Not only does Frea not have a level cap, she is essential and thus cannot be killed. You can make her a permanent follower by either passing a persuasion check or successfully bribing her after completing 'The Fate of the Skaal.'Font app for samsung galaxy a8 price.

Frea’s primary skills are Alteration, Light Armor, Restoration, and One-handed. There are two reasons why she’s pretty cool: she dual wields weapons and is smart enough to wait for you to disable traps (unlike some others on this list). Another plus is that she will also use spells to heal herself. It is unlikely she will ever fall to her knees and beg for mercy in battle.

2 Worst: Cosnach

Cosnach is a drunken Breton found in the Warrens or Silver-Blood Inn in Markarth. He challenges the Dragonborn to a fistfight, betting 100 coins. Beat him, and he will follow you for free (and you will be a little richer).

Although his stats aren’t terrible, they are nothing to write home about. His level cap is 30, with One-Handed at 78 and Heavy Armor at 79. On top of being a generic warrior, he is rude and is always begging for money for drinks. He also isn’t in a very practical location for a character with such low stats. By the time you make their way to Markarth, you will have encountered better followers.

He isn’t worth the journey unless you plan on marrying him. Sure, he might be good for laughs, but if you actually cared about him, you would send him to AA.

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1 Best: Cicero

If you prefer to adventure on the right side of justice, then the jester assassin, Cicero, is not for you because you have to join the Dark Brotherhood to acquire him. You must also choose to spare his life after he flees to Dawnstar Sanctuary—once again making him an essential character—during “The Cure for Madness.”

Cicero’s high-pitched voice, dark humor, and mini dance parties are an acquired taste but also make him one of the most developed characters in the game. There’s never a dull moment with him as your companion.

Cicero’s level caps at 50 with mastery in One-Handed and Sneak—he won’t set off traps—and high levels in Light Armor and Archery. He is a versatile fighter who excels at close combat but is also an effective sneaky sniper.

He’s nearly the perfect follower—in small doses.

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This entry was posted on 24.08.2019.